Audacity
is free software, developed by a
group of volunteers and distributed
under the GNU General Public License
(GPL). Programs like Audacity are
also called open source software,
because their source code is
available for anyone to study or
use. There are thousands of other
free and open source programs all
over the Web.
Why
would you be interested? Following
are just a few ideas that come to my
mind. I know you'll come up with
many more! Use Audacity to have
students..
-
exchange dialog roles in ESL.
-
identify punctuation in short
passages.
-
practice reading.
-
add sound and personality to
blogs and wikis.
-
identify each others' names by
the voice.
-
identify accents.
-
share the sounds of their
children pets, streets in their
US communities or home
countries.
-
learn how to edit sound clips.
-
do other things that they like.
You
don't need a recorder. You don't
need tapes. You don't need more than
your computer. Headphones are
helpful, but most computers can
record and play sound from their own
hardware.
Video Help - No reading required!
http://larryferlazzo.edublogs.org/2008/04/26/the-best-popular-moviestv-shows-for-eslefl/-
From Larry Ferlazzo, who has a
wonderful blog filled with resources
for ESL/EFL students! "Movies and television
shows can be an
effective tool for
teaching and
learning English
(or, for that
matter, any academic
subject) if used
strategically and
not as a
“babysitting”
device. I thought
it might be useful
to prepare a
“The Best…” [Do
click on this link!] list
sharing resources
that teachers might
find useful related
to using video in
the ESL/EFL
classroom. I’ve
appreciated the
suggestions that
readers have offered
and, even if they
didn’t make my list,
I’ve shared the
titles that they
have recommended."
Smart Thinking!
REMINDER
The
license will expire before too long.
This site offers your students FREE
and accurate tutoring. All you have
to do is to contact your workforce
center and sign up. Your students
can access help from any computer
with Internet connectivity. There is
Spanish tutoring in math, and the
writing analysis is most helpful.
Let's not allow this free resource
from the
Colorado Department of Labor and
Employment (CDLE)
to expire unused.
Summer
is coming, and what better time to
have students get online with a
friendly person to review content
while classes are out? We all want
more money to pay staff; well, this
expert staff is free! Click on the
link below to open a fully
informational student flyer with all
of the details. The banquet is
there. Let's eat!
Open Informational Flyer (in Word)
For
more information or clarification,
contact
Sue Klebold at
(303) 318-8824 or
sue.klebold@state.co.us. Colorado Hybrid Initiative (CHI)
Many
of you have responded, and we look
forward to joining you on May 22nd and
23rd in Denver to get effective,
creative, interactive and inexpensive
distance education implemented among our
Colorado adults. We have reached our
limit on full expense coverage with
equipment bonuses for AEFLA programs,
but we still have room for a few more
participants who do not require
funding for overnight accommodations or travel. If you hurry, you may still be
able to enjoy the free, expert training,
with breakfast, lunch and snacks
included, along with a chance to become
part of the Colorado hybrid,
inter-agency initiative. Professional
development points are awarded as an
extra bonus.
We
are also delighted to announce a free,
hands-on introduction to Second Life for
educators,
following the Retreat sessions on
Friday, May 23rd, from 3 - 4:45 PM.
Seats are limited to 15 people in one of
our labs. You must sign up for this
extra session even if you have already
been selected for participation in the
retreat.
You may
still sign up for participation for the
sponsored training and for the Second
Life experience at the links that
follow:
Application to be sponsored for the Denver Distance Ed
Retreat
APPLICATION TO ATTEND THE SECOND LIFE
SESSION AT THE DENVER DISTANCE ED
RETREAT
For
more details about this event, check
the last issue of Tech Beat at
http://www.coloradoadulted.org/techbeat/techbeatmar08.htm.
Gaming and
More Web Stuff for You and Students to Love
Ed
Week - I learn much from
http://www.edweek.org/ew/index.html
even if it is K-12
focused. Many of the Ed
Week resources apply
readily to adults. Such
is the case in this
recent article,
reporting research on
Playing Games in
Classroom: Helping
Pupils Grasp Math
(Benefits for poor
children seen to be
particularly
encouraging), By Sean
Cavanagh - "Few family
rituals have as fixed a
place in the American
household, and in the
popular imagination, as
board games. Now, a
growing body of research
is revealing the
potential benefits of
using board games in the
classroom to strengthen
the mathematics skills
of children,
particularly those from
disadvantaged
backgrounds." To our
advantage is that board
games are cheap,
portable, and require no
electricity! Students
can even make their own!
(Talk about
project-based
instruction.) It's not
true that if you're
having fun, you're not
learning! In fact, quite
the opposite! If you are
relaxed, you are open to
learning; if you are
laughing, if you feel
safe, and if you are
interested, you are open
to learning. That's what
we now know.
Innovative-Live
Portal -The Innovative-Live Portal is an
excellent resource for developing or
expanding ideas on what works in
education. It also provides
welcoming ground for experimenting
and finding out what other
experimenters are doing. I reviewed
a couple of this month's articles,
as follow, in the Innovative Journal
section. Both sites are free, but
you must sign up.
http://innovateonline.info/index.php?view=article&id=433&action=article
-
Game-Based Learning: A
Different Perspective, by Karl
Royle: "Because the goals of
games and the object of school-based
learning are fundamentally
mismatched, efforts to integrate
games into the curriculum have
largely fallen flat despite the best
intentions of teachers and the
gaming industry." This article
offers very helpful suggestions as
to why gaming may not be used more,
how it should be used, and what to
avoid in selecting games for
instructional purposes.
http://innovateonline.info/index.php?view=article&id=495&action=article
- Moving from Theory
to Real-World
Experiences in an
e-Learning
Community,
Ana-Paula Correia
- The first
paragraph might
invite you to read
further.
"Many
programs
in
higher
education
are
focused
more on
the
transmission
and
replication
of
knowledge
than on
providing
opportunities
for
learning
in
real-world
contexts
and
"[testing]
in
action
what
[students]
have
learned”
(Kolb
and Kolb
2005,
208).
Similarly,
many
online
courses
deliver
enormous
amounts
of
information
instead
of
offering
pedagogies
and
processes
that
might
allow
for the
development
of
transferable
and
professional
skills (McLoughlin
and Luca
2002).
This
pedagogical
tendency
to
privilege
information
transmission
over
experience
is a
problem
because
employers
expect
colleges
and
universities
[and
adult ed
programs!] to
produce
workers
capable
of
leveraging
information
and
communication
technologies
and
instructional
techniques
to
perform
highly
demanding
tasks at
work.
Accordingly,
classes
need to
offer experiential
learning
opportunities—activities
that go
beyond
case
analyses
and
technical
training
to
provide
real-world
experiences."
Learning Times
-
I love this site and its free
resources for teachers. Learning Times is an open community
for education-minded people. Members
have free access to a wide range of
opportunities to interact and
to network with peers from across the
globe -- live online, asynchronously
and face-to-face.
Sound Recording: Creating a CD
Portfolio for Documenting Student
Progress,
by Susan Manning, Ed.D.
-
"Documenting student progress in a
speech class can be a challenge,
regardless of whether the speaker is
using a native language or a new
target language. Using digital video
and audio recordings along with
supporting documents, the progress
of student speech in an English as a
Second Language class was catalogued
and preserved on CD portfolios. By
the end of the semester, each
student had a CD that showcased
progress in organization, delivery,
pronunciation and grammar. The CD
also contained reflective elements
in which the student commented on
his own progress in language
acquisition and delivery. This
strategy of documenting student
performance is applicable to many
settings and courses."
Sounds Recording: "Learning by Doing"
with Clark Aldrich,
by Paul Stacey and C
Host
Paul Stacey conducts a webcast
dialogue with Clark Aldrich
featuring an exploration of games
and simulations from Clark’s latest
book “Learning by Doing”. Find out
how to select, research, build,
sell, deploy, and measure the right
type of educational simulation for
the right situation. From simple
approaches that use basic or no
technology through projects on the
scale of computer games and flight
simulators. Clark’s insights will be
of interest to all learning
professionals. Clark Aldrich
Wufoo - Wuf what? This is a great little
site for instantly creating and
publishing forms. If you signed up
for next month's DE Retreat, you
will have used the site. The free
version allows you to post up to
three forms at a time, with a nice
selection of fields and text input.
The paid version is not that
expensive, however. Have your
students sign up for a free account
and create surveys for other
students to take. From there, they
can gather responses, create graphs,
develop % and other math skills,
reading skills, organizational
skills, on and on. Imagination is
the only limit these days. Enjoy at http://wufoo.com/ . Google Apps Education
Edition
http://www.google.com/apps/edu/index.html#utmsource=educators2&utm_medium=et
Google Apps Education
Edition is a broad IT
solution that programs can
use to bring communication
and collaboration tools to
the entire academic
community for free. Google
manages all the technology
details, so you can focus
your time, energy and
budgets on teaching.
Students, teachers and
staff can share ideas more
quickly and get things done
more effectively when they
have access to the same
powerful communication and
sharing tools. Google Apps
Education Edition lets tech
administrators provide
email, sharable online
calendars, instant messaging
tools and even a dedicated
website to faculty, students
and staff for free. There's
no hardware or software to
install or maintain, since
everything is delivered
through a standard web
browser -- anytime, from
anyplace.
You
can mix and match from the following
services for your entire program
:
-
Gmail - Offer email
to your faculty, students
and staff with 2 gigabytes
of storage per account,
search tools to help them
find information fast, and
instant messaging built
right into the browser (chat
can easily be disabled for
the whole school if you
don't want students to be
able to IM with their
accounts).
-
Google Talk - Teachers
and students can call or
send instant messages to
their contacts for free --
anytime, anywhere in the
world. Imagine the
possibilities for people
collaborating on projects
from different locations.
-
Google Calendar - People
can organize their schedules
and share events, meetings
and entire calendars with
others. You can even publish
the program's calendar on your
website to let the community know
about events and classes that are taking place.
-
Google Docs -
Students and teachers can
create documents,
spreadsheets and
presentations and then
collaborate with each other
in real-time right inside a
web browser window.
-
Google Sites - Create
a class site and edit it the
same way you'd edit a
document -- no technical
expertise required. Your
site can bring together all
the information you want to
share with your colleagues
and students, including
docs, calendars, photos,
videos and attachments.
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